Monday, November 17, 2014

Conductive Creativity with MakeyMakey

I first tested this out with the high school interns at Vicente Martinez High School & although I haven't incorporated computers into the JM Science Workshop yet, it definitely was a hit & really helped students play with technology in creative ways. 

Here are some great educational resources for MakeyMakey Invention Kits:


Brainpop

Classrooms next level

Educade


A big thanks to the John Muir PTA for supporting the John Muir Science Workshop!! Here's just a few Standards that were covered in this lesson - courtesy of Educade. 


ISTE NETS - Digital Age Skills

6.  TECHNOLOGY OPERATIONS AND CONCEPTS
Students demonstrate a sound understanding of technology concepts, systems, and operations.
Understand and use technology systems
Select and use applications effectively and productively
Troubleshoot systems and applications
Transfer current knowledge to learning of new technologies

Next Generation Science

4-PS3: ENERGY
4-PS3-4: Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.
5-PS1: MATTER AND ITS INTERACTIONS
5-PS1-3: Make observations and measurements to identify materials based on their properties.

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